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 Why is Path of Exile? 
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Bobcat Wannabe

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Post Why is Path of Exile?
"On January 7, the launch of the "Path of Exile" unrestricted public beta was held in Shanghai. On January 11, this highly acclaimed Diablo-style role-playing game officially opened the new season and the unlimited test. As an unprecedented large version, in addition to new maps, new monsters, new dark gold equipment and balance adjustments, the 3.1 version of Path of Exile also features an abyss game like never before. If you are an old player, That's a new starting point for continuing the trip to Valklas, and if you are a new player, this may be the best time to get into the Path of Exile.

Why is Path of Exile?

"Path of Exile" is a role-playing game developed by New Zealand developer Grinding Gear Games. This game inherits the classic "Diablo 2" style and Diablo Like gameplay, and extends a set based on this. A unique and interesting core system. It was named the best PC game of the year by GameSpot, the foreign authoritative game media in 2013, and was regarded as the spiritual successor of Diablo II by many players abroad.


"Path of Exile" is a hardcore ARPG with a strong dark fantasy style. Compared with other games of the same type, it has a free gameplay and unrestrained development system. There are more than 1,400 talents in the game, with hundreds of skills and thousands of random attributes, providing players with near-infinite freedom of fit and play. It combines the joy of exploration and development, even in all the dark wind ARPG, "Path of Exile" is enough to burn brain, enough hard core.


In addition to the free and huge talent system, there is a unique skill stone system in Path of Exile. Players can randomly acquire a variety of skills and equipment Den Small Rock during the process of killing monsters. The skills in the game are freely combined by these massive skill gems. With this system, there is no fixed skill limit in Path of Exile, and players can freely combine unlimited skill sets and routines.


At the same time, there is no concept of gold coins in Path of Exile. The PoE Currency such as Orb of Alchemy, Chaos Orb, etc. is replaced by various “property props” with actual functions. An interesting economic system of the barter era.

Through a variety of unique and unique game systems, "Path of Exile" is truly a game of ever-changing, never ending. Based on the traditional Diablo ARPG, this game has developed a core gameplay that is different from the traditional but self-contained system. It is also based on the in-depth exploration of these re-dark gameplays, "Path of Exile" has won the praise of the players at home and abroad, and constantly explores the boundaries between the ultimate fun and the dark ARPG.


Why is it now?

"Path of Exile" is now on the 11th of this month, the new 3.1 version and S2 season, after this update, the game has fully entered the open beta stage. Despite the maturity of the various gameplays and systems of Path of Exile in the previous S1 season, the complex game system and hardcore gameplay made the game less "approachable". Many players will feel that they have no choice when they first come into contact with Path of Exile, and they are also smeared at the complicated development system. This version of 3.1 may be the best time for many people to enter the pit.


As the largest update since the game went live, this version of 3.1 has been fully optimized for existing content in addition to adding new content. Version 3.1 has comprehensively improved the skills balance, dark gold balance, map balance, game optimization, etc. In this version, "Path of Exile" will gradually become perfect.


The new version will reinforce all existing vulnerable active gems; your summon creatures (and their summon creatures) will no longer attack enemies and no longer hurt when you are in Death. The game has been fine-tuned for skill balance, allowing a single situation to be circumvented and the performance of various skills more reasonable.


Please click on the input picture. At the same time, maps and monsters are also balanced and optimized. While making all aspects of the game more reasonable and perfect, the game playability has also been complemented by certain significance. In addition, in version 3.1, many of the old content has been optimized, such as the game added 3D effects for some of the existing dark gold equipment. It can be said that on the original basis, the 3.1 version of "Path of Exile" has been enhanced in all aspects, and the game is gradually becoming perfect.
At the same time, maps and monsters have also been balanced and optimized. While making all aspects of the game more reasonable and perfect, the game playability has also been complemented by certain significance. In addition, in version 3.1, many of the old content has been optimized, such as the game added 3D effects for some of the existing dark gold equipment. It can be said that on the original basis, the 3.1 version of "Path of Exile" has been enhanced in all aspects, and the game is gradually becoming perfect.


Of course, in addition to the optimization of the old content, the most important thing in version 3.1 is to add a lot of new content. 32 new alien maps have been added to the game, and players will face new challenges and opportunities on these maps. At the same time, when exploring in the alien map, you will encounter a new BOSS: "Crackers". The ripper will encroach on the creation of the plastics and compete with him for control of the outside world. If the ripper is too powerful, he will appear in the alien map and absorb the energy of the map's BOSS to create his own guard. The stronger the BOSS is absorbed, the stronger the power of the squad guards, and of course the rewards for defeating them are more abundant. Killing the guards of all the slashers will challenge the ultimate new BOSS: the Cracker.
Of course, in addition to the optimization of the old content, the most important thing in version 3.1 is to add a lot of new content. 32 new alien maps have been added to the game, and players will face new challenges and opportunities on these maps. At the same time, when exploring in the alien map, you will encounter a new BOSS: "Crackers". The ripper will encroach on the creation of the plastics and compete with him for control of the outside world. If the ripper is too powerful, he will appear in the alien map and absorb the energy of the map's BOSS to create his own guard. The stronger the BOSS is absorbed, the stronger the power of the squad guards, and of course the rewards for defeating them are more abundant. Killing the guards of all the slashers will challenge the ultimate new BOSS: the Cracker.


In addition to the new map and the new BOSS, the 3.1 version also added 48 new dark gold equipment, and a series of new active and auxiliary skills. With these new equipment and skills, players are bound to be able to research more interesting new BDs and genres, making the gameplay more varied.


Fri Oct 11, 2019 1:53 am
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